Description
Votes for Women
1–4 players | Ages 12+ | 60–120 minutes
A card‑driven historical game that traces the American women’s suffrage movement from 1848 to the Congress vote on the Nineteenth Amendment. Players assume the roles of suffragette organisers or opposition forces and must make the hard strategic choices activists faced—campaigning, organising, lobbying, and managing public events—to secure (or block) the vote.
Gameplay overview:
- Objective (Suffragette): get Congress to propose the amendment, then achieve ratification in 36 of the period’s 48 states.
- Objective (Opposition): prevent Congress from proposing the amendment or recruit 13 states to formally reject it.
- Structure: six rounds of play; each round players draw, bid for strategy cards, then play a sequence of event/campaign actions. Cards may be used for events or discarded to campaign, organise or lobby Congress. If neither victory condition is met after the regular rounds, the game moves to a final vote.
- Modes: competitive two‑player play, free‑for‑all up to four players, and cooperative or solo play (including play against the Oppobot AI).
A thoughtful blend of historical narrative and tense tactical play that rewards planning, negotiation and risk‑management. Available from Mind Games — Australia’s oldest and best games store.














