Description
Dolmenwood Players Book — Player’s Guide
Step into Dolmenwood: a moss-clad, uncanny forest where fairy bargains bite and everyday folk stroll past ruins that remember names. This Player’s Book is your complete, table-ready companion for playing in a world of British‑folk horror, wonder, and sly menace—designed so characters arrive at the table ready to live strange lives.
What’s inside
- Introduction to Dolmenwood’s tone, mysteries, and player-facing setting hooks.
- Six Kindreds to play: goat‑headed breggles, starry‑eyed elves, tricksome grimalkin (cat‑fairies), humans, fungus‑touched mosslings, and bat‑faced woodgrues.
- Nine playable classes: bard, cleric, enchanter, fighter, friar, hunter, knight, magician, and thief.
- Four magics: formal arcane workings, fairy glamours and runes, saintly prayers, and mossling knacks—each with distinct flavour and play options.
- Equipment and flavour: adventuring kit, weapons, mounts and hounds, tavern fare, beverages, pipeleafs, fungi, and herbs to bring settlements and journeys to life.
- Complete rules for players: clear procedures for travel, camping, foraging, exploration, encounters, combat, and downtime—designed to keep play fast and evocative.
Format and usage
- Core Book 1 of 3; referees also need the Campaign Book and Monster Book to run full Dolmenwood campaigns.
- A4 Smyth-sewn hardcover, 192 pages with ribbon marker.
- Contains adult themes and elements of horror; not suitable for children.













