Description
Seers Catalog
- Players & time: 2–5 players | 30–45 minutes | Ages 8+
- Core idea: An “almost‑shedding” card game — race to discard nearly all your cards while managing asymmetric artifact abilities.
- Theme: The latest Seers Catalog equips villagers to stop werewolves; choose essential tools and use them wisely to save the village.
- How it plays: Each round players receive a unique set of artifact cards that grant asymmetric powers to help manipulate and trim your hand. When one player empties their hand the round ends and scoring occurs.
- Scoring twist: Each remaining card is worth −1 point, but if you finish the round with 5 or fewer cards the lowest‑value card among them scores as positive points. However, once you drop to 5 or fewer cards you can no longer voluntarily pass — holding a high‑value card at the end for a bigger payout is a risky gamble.
- Why you’ll love it: Simple rules with meaningful tactical choices, asymmetric powers for varied playstyles, and tense end‑game decisions that reward careful hand‑management and timing.
Available from Mind Games — proudly Australia’s oldest and best games store since 1977.















