Description
Outcast Silver Raiders — Slipcase Edition
A blood‑drenched occult‑medieval OSR game set, nominated for three ENNIEs (Product of the Year, Best Production Values, Best Setting). Fast, elegant old‑school mechanics meet a grim, ritual‑steeped world where magic is secret, dangerous, and costly — a perfect entry for newcomers and a rich toolbox for experienced OSR or 5E players.
Key features
- Luxurious physical set: three 6″ x 9″ full‑color hardcovers (Player’s Guide, Referee’s Compendium, The Mythic North campaign book), ribbon bookmarks, and a double‑sided 12″ x 18″ hex map, all housed in a full‑color illustrated slipcase. PDF copies included.
- Production quality: Smyth‑sewn, anti‑scuff matte finish, 80 lb. gloss interior paper, charts printed in endpapers.
- Play style: OSR‑rooted rules focused on exploration, player ingenuity, quick play, and emergent hexcrawl storytelling. Accessible for new players; deep enough for veterans.
Contents
- Player’s Guide — 64 pages: character rules, basic play, and immediate player tools.
- Referee’s Compendium — 144 pages: adjudication systems, encounter guidance, and referee options.
- The Mythic North — 320 pages: a mammoth hexcrawl setting with 50+ hand‑drawn maps, 10 detailed towns, six interwoven factions, and 88 unique encounters (primarily characters/NPCs).
- Full‑color, double‑sided 12″ x 18″ hex map of The Mythic North.
Setting tone and mechanics
- Occult medieval: magic is rare, secretive, and dangerous—rituals require rare reagents and exacting rites; wizards are monstrous legends, and supernatural forces inspire fear rather than convenience.
- Medieval realism: a harsh society shaped by a dominant Church, rigid class structures, primitive medicine, and brutal social order—fuel for conflict and story.
- Dæmonic rituals: twenty individually illustrated, procedurally detailed rituals (inspired by Goetian, Wiccan, and hermetic traditions) that any class can perform at great cost — blood, sacrifice, and narrative consequence.
- Emergent hexcrawl design: randomisation tools and linked encounters let referees generate long‑running, player‑driven campaigns with minimal prep.
Creative team
- Isaac VanDuyn — design and writing
- Kim Diaz Holm — full‑color illustrations
- Lex Rocket — cartography and hand‑lettered blackletter titles
Notes
- Slipcase Edition text has been lightly edited for clarity from the Kickstarter edition; otherwise content is unchanged.
- Mature themes: contains graphic, occult, and adult content; recommended for mature players.














